This section describes the contents of the other section of this site detailing which groups of rules may be found in which section and where at in that section.
The latest official rules (As of February 4th, 2011)in an easy to browse page. Just scroll to the section you need to access and click on the "read more" link to see the entire rules entry.
Thursday, March 31, 2011
1. Game Concepts
100. General
100.1. These Magic rules apply to any Magic game with two or more players, including two-player
games and multiplayer games.
100.1a A two-player game is a game that begins with only two players.
100.1b A multiplayer game is a game that begins with more than two players. See section 8,
“Multiplayer Rules.”
100.1. These Magic rules apply to any Magic game with two or more players, including two-player
games and multiplayer games.
100.1a A two-player game is a game that begins with only two players.
100.1b A multiplayer game is a game that begins with more than two players. See section 8,
“Multiplayer Rules.”
2. Parts of a Card
200. General
200.1. The parts of a card are name, mana cost, illustration, type line, expansion symbol, text box,
power and toughness, loyalty, hand modifier, life modifier, illustration credit, legal text, and
collector number. Some cards may have more than one of any or all of these parts.
200.1. The parts of a card are name, mana cost, illustration, type line, expansion symbol, text box,
power and toughness, loyalty, hand modifier, life modifier, illustration credit, legal text, and
collector number. Some cards may have more than one of any or all of these parts.
3. Card Types
300. General
300.1. The card types are artifact, creature, enchantment, instant, land, plane, planeswalker, scheme,
sorcery, tribal, and vanguard.
300.2. Some objects have more than one card type (for example, an artifact creature). Such objects
combine the aspects of each of those card types, and are subject to spells and abilities that affect
either or all of those card types.
300.1. The card types are artifact, creature, enchantment, instant, land, plane, planeswalker, scheme,
sorcery, tribal, and vanguard.
300.2. Some objects have more than one card type (for example, an artifact creature). Such objects
combine the aspects of each of those card types, and are subject to spells and abilities that affect
either or all of those card types.
4. Zones
4. Zones
400. General
400.1. A zone is a place where objects can be during a game. There are normally seven zones: library,
hand, battlefield, graveyard, stack, exile, and command. Some older cards also use the ante zone.
Each player has his or her own library, hand, and graveyard. The other zones are shared by all
players.
400. General
400.1. A zone is a place where objects can be during a game. There are normally seven zones: library,
hand, battlefield, graveyard, stack, exile, and command. Some older cards also use the ante zone.
Each player has his or her own library, hand, and graveyard. The other zones are shared by all
players.
5. Turn Structure
500. General
500.1. A turn consists of five phases, in this order: beginning, precombat main, combat, postcombat
main, and ending. Each of these phases takes place every turn, even if nothing happens during the
phase. The beginning, combat, and ending phases are further broken down into steps, which
proceed in order.
500.1. A turn consists of five phases, in this order: beginning, precombat main, combat, postcombat
main, and ending. Each of these phases takes place every turn, even if nothing happens during the
phase. The beginning, combat, and ending phases are further broken down into steps, which
proceed in order.
6. Spells, Abilities, and Effects
600. General
601. Casting Spells
601.1. Previously, the action of casting a spell, or casting a card as a spell, was referred to on cards as
“playing” that spell or that card. Cards that were printed with that text have received errata in the
Oracle card reference so they now refer to “casting” that spell or that card.
601. Casting Spells
601.1. Previously, the action of casting a spell, or casting a card as a spell, was referred to on cards as
“playing” that spell or that card. Cards that were printed with that text have received errata in the
Oracle card reference so they now refer to “casting” that spell or that card.
Wednesday, March 30, 2011
7. Additional Rules
700. General
700.1. Anything that happens in a game is an event. Multiple events may take place during the
resolution of a spell or ability. The text of triggered abilities and replacement effects defines the
event they’re looking for. One “happening” may be treated as a single event by one ability and as
multiple events by another.
700.1. Anything that happens in a game is an event. Multiple events may take place during the
resolution of a spell or ability. The text of triggered abilities and replacement effects defines the
event they’re looking for. One “happening” may be treated as a single event by one ability and as
multiple events by another.
Saturday, March 19, 2011
8. Multiplayer Rules
800.1. A multiplayer game is a game that begins with more than two players. This section contains additional optional rules that can be used for multiplayer play.
800.2. These rules consist of a series of options that can be added to a multiplayer game and a number of variant styles of multiplayer play. A single game may use multiple options but only one variant.
800.3. Many multiplayer Magic tournaments have additional rules not included here, including rules for deck construction. See the most current Magic: The Gathering Tournament Rules for more information. They can be found at http://www.wizards.com/Magic/TCG/Events.aspx?x=dci/doccenter/home.
800.2. These rules consist of a series of options that can be added to a multiplayer game and a number of variant styles of multiplayer play. A single game may use multiple options but only one variant.
800.3. Many multiplayer Magic tournaments have additional rules not included here, including rules for deck construction. See the most current Magic: The Gathering Tournament Rules for more information. They can be found at http://www.wizards.com/Magic/TCG/Events.aspx?x=dci/doccenter/home.
9. Casual Variants
900. General
900.1. This section contains additional optional rules that can be used for certain casual game variants. It is by no means comprehensive.
900.2. The casual variants detailed here use supplemental zones, rules, cards, and other game implements not used in traditional Magic games.
Thursday, March 17, 2011
10. Glossary
An Alphabetical listing of Magic The Gathering terms and their meanings.
11. Credits
Magic: The Gathering Original Game Design: Richard Garfield
Comprehensive Rules Design and Development: Paul Barclay, Beth Moursund, and Bill Rose, with
contributions from Charlie Action, John Carter, Elaine Chase, Laurie Cheers, Stephen D’Angelo, Dave
DeLaney, Brady Dommermuth, Mike Donais, Skaff Elias, Mike Elliott, Richard Garfield, Mark L.
Gottlieb, Dan Gray, Robert Gutschera, Collin Jackson, William Jockusch, Jeff Jordan, Yonemura Kaoru,
Russell Linnemann, Jim Lin, Steve Lord, Sheldon Menery, Michael Phoenix, Mark Rosewater, David
Sachs, Lee Sharpe, Eli Shiffrin, Henry Stern, Matt Tabak, Ingo Warnke, Tom Wylie, Donald X. Vaccarino,
Thijs van Ommen, and Bryan Zembruski
Editing: Del Laugel
Magic Rules Manager: Matt Tabak
The Magic: The Gathering game was designed by Richard Garfield, with contributions from Charlie
Catuna, Skaff Elias, Don Felice, Tom Fontaine, Jim Lin, Joel Mick, Chris Page, Dave Pettey, Barry “Bit”
Reich, Bill Rose, and Elliott Segal. The mana symbols were designed by Christopher Rush.
Thanks to all our project team members and the many others too numerous to mention who have
contributed to this product.
These rules are effective as of February 4, 2011.
Published by Wizards of the Coast LLC, P.O. Box 707, Renton WA 98057-0707, U.S.A. Wizards of the
Coast, Magic: The Gathering, Magic, DCI, Oracle, Archenemy, Exodus, Odyssey, Mirrodin, Kamigawa,
Ravnica, Time Spiral, Future Sight, Lorwyn, Shadowmoor, Zendikar, Scars of Mirrodin, and Mirrodin
Besieged are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. ©1993–2011
Wizards. U.S. Pat. No. RE 37,957.
Comprehensive Rules Design and Development: Paul Barclay, Beth Moursund, and Bill Rose, with
contributions from Charlie Action, John Carter, Elaine Chase, Laurie Cheers, Stephen D’Angelo, Dave
DeLaney, Brady Dommermuth, Mike Donais, Skaff Elias, Mike Elliott, Richard Garfield, Mark L.
Gottlieb, Dan Gray, Robert Gutschera, Collin Jackson, William Jockusch, Jeff Jordan, Yonemura Kaoru,
Russell Linnemann, Jim Lin, Steve Lord, Sheldon Menery, Michael Phoenix, Mark Rosewater, David
Sachs, Lee Sharpe, Eli Shiffrin, Henry Stern, Matt Tabak, Ingo Warnke, Tom Wylie, Donald X. Vaccarino,
Thijs van Ommen, and Bryan Zembruski
Editing: Del Laugel
Magic Rules Manager: Matt Tabak
The Magic: The Gathering game was designed by Richard Garfield, with contributions from Charlie
Catuna, Skaff Elias, Don Felice, Tom Fontaine, Jim Lin, Joel Mick, Chris Page, Dave Pettey, Barry “Bit”
Reich, Bill Rose, and Elliott Segal. The mana symbols were designed by Christopher Rush.
Thanks to all our project team members and the many others too numerous to mention who have
contributed to this product.
These rules are effective as of February 4, 2011.
Published by Wizards of the Coast LLC, P.O. Box 707, Renton WA 98057-0707, U.S.A. Wizards of the
Coast, Magic: The Gathering, Magic, DCI, Oracle, Archenemy, Exodus, Odyssey, Mirrodin, Kamigawa,
Ravnica, Time Spiral, Future Sight, Lorwyn, Shadowmoor, Zendikar, Scars of Mirrodin, and Mirrodin
Besieged are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries. ©1993–2011
Wizards. U.S. Pat. No. RE 37,957.
Subscribe to:
Posts (Atom)